Live Character Systems

A face. A voice.A brain builtfor the role.

Create a live character that can listen, think, answer, react, and stay completely in character. Give it a custom voice, personality, specialized knowledge, visual world, and a job worth doing.

BOB 2.0 // AVAILABLE FOR CUSTOM BUILDS
Bob standing with a human spokesperson, animated fox, robot, and expert character in a cinematic alley

Bob 2.0 commercial

Watch Bob see what is happening.

Bob 2.0 is complete and available now for custom client builds. With permission, a custom Bob 2.0 character can use a camera to see the person or scene in front of it and understand a shared screen.

Loads only when you choose to play.Commercial demonstration // no public Bob 2.0 interaction

What a live character is

Not a menu. Not a recording. A character in the moment.

A live character combines real-time conversation, a designed identity, expressive facial performance, custom voice, personality, and specialized knowledge in one face-to-face experience. It listens to the person in front of it, thinks through the role it has been given, and answers in character.

No typing. No prerecorded answers. No dialogue tree pretending to be a conversation.

Two systems / one custom character

Choose what the role requires.

Bob 1.0 handles live voice conversation and expressive character performance. Bob 2.0 includes everything in Bob 1.0 and can also respond to a permissioned camera view or shared screen in custom-designed client experiences.

BOB 1.0 // LIVE PUBLIC DEMO

Talk face-to-face.

The Bob you can try here is the voice-based Bob 1.0 experience. It is built for live conversation and character performance without camera access or visual input.

Real-time conversationCustom voiceFacial expressionPersonalitySpecialized knowledge
BOB 2.0 // AVAILABLE FOR CUSTOM BUILDS

See what you choose to share.

In a custom Bob 2.0 build, a visitor can grant camera access or share a screen. The character can then respond to the person, object, scene, document, interface, or problem it sees.

Everything in 1.0Permissioned cameraScreen sharingClient-specific role
Bob in the Nick Carr Studio character lab surrounded by retro computers

Character customization

Bob is only the demo. Yours gets the role.

Human. Animal. Robot. Mascot. Product. Creature. Expert. Guide. Bob is only the demo. Yours can be taller, furrier, friendlier, or significantly less concerned about your open tabs.

01Voice + delivery
02Personality + behavior
03Knowledge + role
04Look + visual world

Business use cases

Give the character a job worth doing.

Built for businesses, educators, brands, venues, organizations, and creators—not just entertainment. Start with the audience need, then design the right face, knowledge, personality, and experience around it.

01

Product expertCustomer guide

02

Brand mascotVirtual spokesperson

03

Training companionEducational host

04

Museum or event characterInteractive original character

05

Troubleshooting assistantOnboarding or support guide

How Nick Carr Studio builds it

The technology follows the character.

Every build begins with the role and the audience. Nick Carr Studio develops the creative identity and the working system together, then tunes the complete experience around where and how people will meet it.

01 / Define

Role + purpose

Clarify the audience, environment, desired outcome, knowledge needs, and the kind of live exchange the character must support.

02 / Design

Face + voice

Create the character’s visual identity, voice, personality, delivery, behavior, and the world it belongs in.

03 / Build

Brain + system

Connect specialized knowledge, live behavior, expressive performance, and—when the role calls for it—a permissioned camera or shared screen.

04 / Tune

Test + launch

Refine the live experience for real audiences, delivery hardware, practical boundaries, and the moments that matter most.

From the Bob archive

Moon Anomaly remains online.

The original Bob field report still has a home here. Tap or click the card to flip it over and watch the earlier character film.

Archive film / playback ready

Frequently asked questions

Straight answers from the character lab.

Can the Bob on this website see me?

No. The public Bob is the voice-based Bob 1.0 experience and does not access your camera or screen. In a custom Bob 2.0 build, people can choose to grant camera access or share their screen so the character can respond to what it sees.

Is Bob 2.0 available now?

Yes. Nick Carr Studio can build a Bob 2.0 character that sees through a permissioned camera, understands a shared screen, and responds around a specific role, audience, and use case.

Is this a prerecorded video?

No. A live character listens and responds in real time. Its answers are not selected from a prerecorded dialogue tree or traditional script.

What can my character look like?

Almost anything. Human, animal, mascot, robot, object, creature, photorealistic, animated, polished, strange, or somewhere gloriously in between.

Project Builder

Who should your audience meet next?

Bring the role, the problem, the world, or the wild idea. Nick Carr Studio will help shape the character and build the live experience around what it needs to do.